

Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader. Lead over 75 different unique unit types, including powerful heroes. Fantasy wargaming is back! The BattlesTrue to the tradition of the original game, Fantasy General II is all about turn-based battles. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father… The LegacyFantasy General II: Invasion is the reimagination of the strategy game classic from the 90s!Īrmies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.

In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.Ī treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. It also has a store page on Steam.Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. While there's no release date on Fantasy General 2: Invasion yet, they are aiming to release the game this year, and are taking beta sign-ups here. I've got my fingers crossed that they can live up to their own nostalgic vision, and deliver a worthy sequel 23 years later. The game is mission-based, as in the original, with multiple objectives and set-pieces, although multiplayer is of course planned. They'll initially be fighting among themselves, but later tussle with the Empire, a vaguely Roman faction that backs up their numbers with undead servants. The first they talked about being the Barbarian faction, described as a blend of Norse and Celtic concepts, with forest-monster friends. There will be multiple campaigns, each focused on one of the playable factions. To see this content please enable targeting cookies. Biggest of which is an increased focus on story and character, with hero units reacting to your story decisions as you make them, and possibly even leaving if they think you've strayed too far from their personal path. While still a good strategy game for 1996, time and entropy had filled a lot of the blanks in its design with imagined qualities that they want to represent for real in the sequel. After going back and replaying the original Fantasy General, Owned By Gravity found that it didn't quite live up to their nostalgic image of it. The dev-stream below is an interesting watch.
Fantasy general 2 steam plus#
Below, the debut trailer, plus some footage from a developer live-stream earlier today. Unlike the original (a fun but scattershot spinoff of the Panzer General series), the devs aim to make this one a little more story-driven and coherent. Developed by Owned By Gravity and to be published by mostly-serious strategy house Slitherine, it is, once again, a hex-based wargame packed with elves, goblins and wizards. Fantasy General was probably the first hex-based strategy game I was able to wrap my head around as a kid, so today's announcement of Fantasy General 2: Invasion fills me with curiosity.
